psl1ght
A free SDK for Sony's PS3 console
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_osk_separate_window_option Struct Reference

On-screen keyboard separate window options data structure. More...

#include <osk.h>

Data Fields

oskContinuousMode continuous
 Continuous mode.
 
s32 mask
 Devices mask. Either 0 or OSK_DEVICE_MASK_PAD.
 
s32 inputWidth
 Input field width.
 
f32 inputFieldTransparency
 Input field transparency.
 
oskLayoutInfo *inputFieldLayoutInfo ATTRIBUTE_PRXPTR
 Input field layout info.
 
oskLayoutInfo *inputPanelLayoutInfo ATTRIBUTE_PRXPTR
 Input panel layout info.
 
u32 reserved
 Reserved.
 

Detailed Description

On-screen keyboard separate window options data structure.

Definition at line 237 of file osk.h.

Field Documentation

◆ ATTRIBUTE_PRXPTR [1/2]

oskLayoutInfo* inputFieldLayoutInfo _osk_separate_window_option::ATTRIBUTE_PRXPTR

Input field layout info.

Definition at line 243 of file osk.h.

◆ ATTRIBUTE_PRXPTR [2/2]

oskLayoutInfo* inputPanelLayoutInfo _osk_separate_window_option::ATTRIBUTE_PRXPTR

Input panel layout info.

Definition at line 244 of file osk.h.

◆ continuous

oskContinuousMode _osk_separate_window_option::continuous

Continuous mode.

Definition at line 239 of file osk.h.

◆ inputFieldTransparency

f32 _osk_separate_window_option::inputFieldTransparency

Input field transparency.

Definition at line 242 of file osk.h.

◆ inputWidth

s32 _osk_separate_window_option::inputWidth

Input field width.

Definition at line 241 of file osk.h.

◆ mask

s32 _osk_separate_window_option::mask

Devices mask. Either 0 or OSK_DEVICE_MASK_PAD.

Definition at line 240 of file osk.h.

◆ reserved

u32 _osk_separate_window_option::reserved

Reserved.

Definition at line 245 of file osk.h.


The documentation for this struct was generated from the following file: