psl1ght
A free SDK for Sony's PS3 console
Loading...
Searching...
No Matches
_gem_img_state Struct Reference

#include <move.h>

Data Fields

system_time_t frame_time
 
system_time_t time
 
f32 u
 
f32 v
 
f32 r
 
f32 projectionx
 
f32 projectiony
 
f32 distance
 
u8 visible
 
u8 r_valid
 

Detailed Description

Definition at line 125 of file move.h.

Field Documentation

◆ distance

f32 _gem_img_state::distance

Definition at line 133 of file move.h.

◆ frame_time

system_time_t _gem_img_state::frame_time

Definition at line 126 of file move.h.

◆ projectionx

f32 _gem_img_state::projectionx

Definition at line 131 of file move.h.

◆ projectiony

f32 _gem_img_state::projectiony

Definition at line 132 of file move.h.

◆ r

f32 _gem_img_state::r

Definition at line 130 of file move.h.

◆ r_valid

u8 _gem_img_state::r_valid

Definition at line 135 of file move.h.

◆ time

system_time_t _gem_img_state::time

Definition at line 127 of file move.h.

◆ u

f32 _gem_img_state::u

Definition at line 128 of file move.h.

◆ v

f32 _gem_img_state::v

Definition at line 129 of file move.h.

◆ visible

u8 _gem_img_state::visible

Definition at line 134 of file move.h.


The documentation for this struct was generated from the following file: