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A free SDK for Sony's PS3 console
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_gcmCtxData Struct Reference

RSX Context data structure. More...

#include <gcm_sys.h>

Data Fields

u32 *__restrict begin ATTRIBUTE_PRXPTR
 Start address of command buffer.
 
u32 *__restrict end ATTRIBUTE_PRXPTR
 End address of command buffer.
 
u32 *__restrict current ATTRIBUTE_PRXPTR
 Current address of command buffer.
 
gcmContextCallback callback ATTRIBUTE_PRXPTR
 Callback function that is called when current reaches end
 

Detailed Description

RSX Context data structure.

This structure is used for managing and controlling the command buffer.

Definition at line 722 of file gcm_sys.h.

Field Documentation

◆ ATTRIBUTE_PRXPTR [1/4]

u32* __restrict begin _gcmCtxData::ATTRIBUTE_PRXPTR

Start address of command buffer.

Definition at line 724 of file gcm_sys.h.

◆ ATTRIBUTE_PRXPTR [2/4]

u32* __restrict end _gcmCtxData::ATTRIBUTE_PRXPTR

End address of command buffer.

Definition at line 725 of file gcm_sys.h.

◆ ATTRIBUTE_PRXPTR [3/4]

u32* __restrict current _gcmCtxData::ATTRIBUTE_PRXPTR

Current address of command buffer.

Definition at line 726 of file gcm_sys.h.

◆ ATTRIBUTE_PRXPTR [4/4]

gcmContextCallback callback _gcmCtxData::ATTRIBUTE_PRXPTR

Callback function that is called when current reaches end

Definition at line 727 of file gcm_sys.h.


The documentation for this struct was generated from the following file: